The composers used to be extremely meticulous in their writing and were probably more comfortable writing in their own words.
It’s like most things in life, there aren’t really two sides of a coin. When you’re writing music you need to be a little more mindful of the words you’re using, yet still retain a sense of the music’s purpose.
The composers who wrote the score for Deathloop were all composers. I think this is one of the reasons the game is so good. The music is as dynamic as the game. As a player you can listen to the score as you progress through the game and it almost feels like you are being pulled towards the music. It’s almost like the score is an emotional “pull” towards the story.
I think the reason the music is so dynamic is because it creates a constant tension between the words and the music. With each other the music and words will blend together and the music will begin to seem like it is separate from the words but it is really one and the same.
This is one of those games that has the score feel all the more dynamic, as if the music is constantly trying to come into the story.
They’ve been known to add subtle music cues to their scores as well, so it’s no surprise to see a composer write a score that is both dynamic and emotional.
The music in these games seems to be on the verge of being too dynamic. At times it almost sounds more like background music to the characters than something that is being played in the foreground.
Even though these games have a lot of music, its often not the music we’re feeling so much as the story. That’s why composers started writing music that could be both dynamic and emotionally striking, and that is often where it stops being a game and becomes something else entirely.
Music is obviously an important part of the game, but it’s also an important part of our culture. Thats why composers started writing music that could be both dynamic and emotionally striking, and that is often where it stops being a game and becomes something else entirely.
Composition isn’t just about just writing music. It’s also about creating an original style of music that takes the story and the gameplay and the setting and all the other elements of the game, and creates something that is unique and memorable.